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Danika Princip
GoonWaffe Goonswarm Federation
5483
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Posted - 2017.05.04 21:30:08 -
[1] - Quote
Why? |

Danika Princip
GoonWaffe Goonswarm Federation
5501
|
Posted - 2017.05.10 20:30:27 -
[2] - Quote
if you people are worrying about 'learning to use fighters', then go on the test server. A gimmicky as hell battleship that puts out less damage than a rattlesnake is not a good replacement for a carrier. |

Danika Princip
GoonWaffe Goonswarm Federation
5501
|
Posted - 2017.05.10 21:24:03 -
[3] - Quote
You will learn fighter mechanics in about half an hour, maybe an hour. Then you will never undock your gimmick battleship again.
Please define 'the same as a marauder's damage' for me. Is that the same ~1k damage you get out of a rattlesnake?
What role does this light carrier thing actually fill? A droneboat with expensive, fragile drones and no more dps than a regular droneboat? |

Danika Princip
GoonWaffe Goonswarm Federation
5503
|
Posted - 2017.05.11 17:26:54 -
[4] - Quote
Dior Ambraelle wrote:It's quote hard to argue with you if you keep repeating the exact same things. These wouldn't be drone boats. Fighters are not capital drones anymore. Just because you wouldn't use something, that doesn't mean others wouldn't use it either. You keep comparing these to the Rattlesnake - a droneboat that was designed to be OP. Speaking of Guristas, I think it would be easier to make not completely broken these, than the dreadnought CCP announced, which (at this point) would have 2 fighter squads.
So, what is it's role? What niche does it fill? What does it do that is not covered by 'attack another ship by sending waves of smaller ships at it'? What is the point of flying one, other than 'to learn fighter mechanics!!1' in a manner that is worse than killing half an hour on the test server?
I bought my first carrier in 2011, it was a droneboat then and it's a droneboat now. The drones just changed. |

Danika Princip
GoonWaffe Goonswarm Federation
5503
|
Posted - 2017.05.11 18:57:12 -
[5] - Quote
...Err...why fighter support for a subcapital group when subcaps are already pretty good at shredding subcaps? What do you think a wing of fighters can do that a handful of Jackdaws can't do?
You...don't know much about capital combat, do you. Carriers are for shredding subcaps, if you have hostile caps on grid then you are dropping dreads on them, not carriers.
This is a solution looking for a problem. There is no niche here. |

Danika Princip
GoonWaffe Goonswarm Federation
5505
|
Posted - 2017.05.11 22:46:30 -
[6] - Quote
There isn't a niche. It's a droneboat with expensive and fragile drones.
What do you think you can do with a light carrier that you cannot do with a rattlesnake or a dominix? or even an ishtar? |

Danika Princip
GoonWaffe Goonswarm Federation
5505
|
Posted - 2017.05.11 23:14:16 -
[7] - Quote
Kindly explain to me what the difference is between a droneboat and a carrier. Use small words, I am the bitterest of bittervets and years of dlying carriers has left me unable to tell why one type of drone is different to another type of drone in any meaningful way.
Seems to me that they are both ships that project their damage by using drones, and that carrier drones are more fragile and more expensive than regular drones, which can be repped in flight.
There is as much diversity in damage between a dominix and a thanatos as there is between a dominix and an ishtar.
As I keep asking and none of you can actually answer, what do you want to do with a carrier that you can't with a battleship? Is it literally just range? Fit range mods to your domi and you can get to 165km without rigs, or 200+ with. Is that long enough range, or do you really think you're going to get NSA range out of a battleship? |

Danika Princip
GoonWaffe Goonswarm Federation
5506
|
Posted - 2017.05.12 06:15:38 -
[8] - Quote
Dior Ambraelle wrote:Fighters aren't simply a group of drones that you can send to a specific point of the battlefield. We have 3 different types of fighters: - light fighters are general purpose against other ships, or space superiority units against other fighters or drones - support fighters with neuting, jamming, webbing and warp disrupting abilities - heavy fighters have long range weapons or heavy weapons against capitals and structures In addition each fighter has 2 or 3 abilities based on their type.
You can toggle your drones' auto attack and focus fire, you can send them against a target or call them back. Fighters need much more micro managing. Even if they are more fragile than drones, they are also much more diverse and complex to use.
Guns and missiles work the same way regardless of their size, but the citadel expansion changed how fighters work completely. Investing money and skill learning into a carrier before you even know wether or not you can/like to use fighters doesn't seem logical to me.
Like light, medium, heavy and ewar drones you mean?
Do remember that heavies are supercarrier only as well, and that your 2 or th3 abilities are 'shoot, go fast, shoot a little bit harder' (or 'use ewar, go faster' for supports).
They are no more diverse than drones, and they are only more complex in that you can make them go faster on the way to their target.
Yes, there is a different control mechanism for them, no, there does not need to be an entirely new ship class added to 'teach' people how to use them. Half an hour on the test server will teach anyone anything they want to know about carriers.
What niche are you going to pretend these fill? |
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